THE LEONIDA MODDING HUB — concept previews, creators & tools ahead of launch
Behind the concepts
Vehicle handling & liveries
Spent a decade tuning handling files for FiveM servers before GTA VI was even announced. Now sketching what a proper handling overhaul looks like on Leonida roads.
Character models & peds
Character artist focused on faces and outfits that read as Leonida locals rather than generic ped fillers. Working from reference, not guesswork.
Map extensions & interiors
Builds interiors people actually want to stand in. Blockouts first, dressing second — nothing gets textured until the layout works.
Environment & weather presets
A small group of timecycle and weather artists who met arguing about cloud layers in a Discord thread. Still arguing, now productively.
Gameplay & script systems
Server-side systems first, always. Designs jobs and economy frameworks on paper before a line of code exists, so the loop is proven before it is built.
Audio & radio
Sound designer building out radio drops and ambient beds for a state that does not have a release date yet — the mixing desk does not care.
UI & HUD design
Interface designer prototyping HUD layouts against reference resolutions, chasing legibility over decoration.