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THE LEONIDA MODDING HUB — concept previews, creators & tools ahead of launch

leonidamod.com · GTA VI modding community

LEONIDAMOD.

Discover. Create. Transform Leonida.

GTA VI hasn’t shipped, so nothing here downloads yet — what’s live is a growing vault of creator concepts, previews and early builds for every corner of Leonida, plus a real-time release countdown and a night-satellite map of the whole state.

GTA VI — announced release window

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Days
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Hours
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Minutes
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Seconds
13
Concepts in the vault
7
Creators building
10
Mod categories
Live
Release countdown

This week’s featured concept

One build, built properly

Preview build
VehiclesConcept v0.4

Vice Nights — Handling Pack

A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.

Targets GTA VI — compatibility confirms after release

by Dutch IronView mod→

Trending this week

What the state is watching

All mods →
Conceptvehicles
VehiclesConcept v0.2

Port Gellhorn Livery Set

A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.

by Dutch Iron
Download soon
Preview buildmaps
MapsConcept v0.5

Kalaga Ridge Interiors

Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.

by Reef Runner
Download soon
In progressscripts
ScriptsConcept v0.6

Dispatch & Economy Framework

A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.

by Lowtide Scripts
Download soon
Preview buildui
UI & HUDConcept v0.4

HUD Console Overlay

A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.

by Neon Overlay
Download soon

Fresh off the bench

Latest mods

Browse the vault →
Preview buildvehicles
VehiclesConcept v0.4

Vice Nights — Handling Pack

A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.

by Dutch Iron
Download soon
Preview buildui
UI & HUDConcept v0.4

HUD Console Overlay

A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.

by Neon Overlay
Download soon
Conceptvehicles
VehiclesConcept v0.2

Port Gellhorn Livery Set

A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.

by Dutch Iron
Download soon
Preview buildmaps
MapsConcept v0.5

Kalaga Ridge Interiors

Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.

by Reef Runner
Download soon
In progressscripts
ScriptsConcept v0.6

Dispatch & Economy Framework

A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.

by Lowtide Scripts
Download soon
In progresscharacters
CharactersConcept v0.3

Sundown Key Ped Pack

A set of civilian ped concepts built around the look of the Keys — resort staff, charter boat crews, retirees — instead of recoloring the same three archetypes.

by Sable Vance
Download soon

Concept renders, not screenshots

The latest from the community

Work-in-progress studies creators are sharing as they build — never a real GTA VI screenshot, always labeled as what it actually is.

Full gallery →
vehicles

Vice Nights — first color pass

Early lighting study for the handling pack, built in the concept toolchain — not an in-game capture.

ui

HUD Console — wireframe pass

Layout wireframe for the console-style HUD concept, shared for feedback on information hierarchy.

maps

Kalaga Ridge — interior blockout

Gray-box walkthrough render of the firewatch tower interior — geometry only, no dressing yet.

characters

Sundown Key — face sculpt study

Reference-driven head sculpt study for the Sundown Key ped pack — concept art, not a rigged model.

graphics

Gulf Coast — timecycle test render

Overcast preset test render for the Gulf Coast timecycle project — a mockup, not an engine capture.

By The Kalaga CollectiveGulf Coast Timecycle →
environment

Storm Season — cloud layer concept

Layered cloud-shear study for the storm weather presets, rendered outside the game engine.

By The Kalaga CollectiveStorm Season Weather Presets →

Broadcasting now

Vice TV

Leonida’s own channel — every official Grand Theft Auto VI trailer Rockstar has released, on a dial you can turn. Each feed streams from Rockstar’s own upload through YouTube, so the view stays with them and not a frame is copied here.

Open the channel →
CH 03
Standby
VICE TV
Channel 03
Standing byRuntime 0:19First aired Aug 27, 2026

An Extended Look — Now Playing

Every creator started with one concept

BUILD YOUR VERSION OF LEONIDA

Share what you’re building — a livery, a script system, a single face sculpt. The creator program is how it gets in front of the rest of the state.

Channels opening soon

Follow the build, in public

No channels yet — but once they’re live, that is where the vault gets built in public: what’s being tested, what makes the cut, and what ships on day one.

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