leonidamod.com · GTA VI modding community
LEONIDAMOD.
Discover. Create. Transform Leonida.
GTA VI hasn’t shipped, so nothing here downloads yet — what’s live is a growing vault of creator concepts, previews and early builds for every corner of Leonida, plus a real-time release countdown and a night-satellite map of the whole state.
GTA VI — announced release window
This week’s featured concept
One build, built properly
Vice Nights — Handling Pack
A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.
Targets GTA VI — compatibility confirms after release
Trending this week
What the state is watching
Port Gellhorn Livery Set
A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.
Kalaga Ridge Interiors
Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.
Dispatch & Economy Framework
A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.
HUD Console Overlay
A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.
Ten shelves, all real
Explore by category
Fresh off the bench
Latest mods
Vice Nights — Handling Pack
A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.
HUD Console Overlay
A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.
Port Gellhorn Livery Set
A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.
Kalaga Ridge Interiors
Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.
Dispatch & Economy Framework
A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.
Sundown Key Ped Pack
A set of civilian ped concepts built around the look of the Keys — resort staff, charter boat crews, retirees — instead of recoloring the same three archetypes.
Behind the concepts
Creators to discover
Explore mods by location
The state,
after dark.
A night-satellite render of Leonida with 8 regions and 77 locations pinned. Every concept in the vault that’s tied to a place shows up here — click a region to see what’s being built for it.
Open the map→Written for modders
Guides & resources for modding
Concept renders, not screenshots
The latest from the community
Work-in-progress studies creators are sharing as they build — never a real GTA VI screenshot, always labeled as what it actually is.
Vice Nights — first color pass
Early lighting study for the handling pack, built in the concept toolchain — not an in-game capture.
HUD Console — wireframe pass
Layout wireframe for the console-style HUD concept, shared for feedback on information hierarchy.
Kalaga Ridge — interior blockout
Gray-box walkthrough render of the firewatch tower interior — geometry only, no dressing yet.
Sundown Key — face sculpt study
Reference-driven head sculpt study for the Sundown Key ped pack — concept art, not a rigged model.
Gulf Coast — timecycle test render
Overcast preset test render for the Gulf Coast timecycle project — a mockup, not an engine capture.
Storm Season — cloud layer concept
Layered cloud-shear study for the storm weather presets, rendered outside the game engine.
Broadcasting now
Vice TV
Leonida’s own channel — every official Grand Theft Auto VI trailer Rockstar has released, on a dial you can turn. Each feed streams from Rockstar’s own upload through YouTube, so the view stays with them and not a frame is copied here.
An Extended Look — Now Playing
Straight from Rockstar
Official GTA VI media
The stills, key art and wallpaper sets live on Rockstar’s own site and never here — these open the official galleries directly.
Every creator started with one concept
BUILD YOUR VERSION OF LEONIDA
Share what you’re building — a livery, a script system, a single face sculpt. The creator program is how it gets in front of the rest of the state.
Channels opening soon
Follow the build, in public
No channels yet — but once they’re live, that is where the vault gets built in public: what’s being tested, what makes the cut, and what ships on day one.
