Skip to content

THE LEONIDA MODDING HUB — concept previews, creators & tools ahead of launch

Concept renders, not screenshots

COMMUNITY GALLERY

Work-in-progress studies creators are sharing as they build. No real GTA VI imagery lives on this site — every card here is CSS and SVG art, and every caption says so.
vehicles

Vice Nights — first color pass

Early lighting study for the handling pack, built in the concept toolchain — not an in-game capture.

ui

HUD Console — wireframe pass

Layout wireframe for the console-style HUD concept, shared for feedback on information hierarchy.

maps

Kalaga Ridge — interior blockout

Gray-box walkthrough render of the firewatch tower interior — geometry only, no dressing yet.

characters

Sundown Key — face sculpt study

Reference-driven head sculpt study for the Sundown Key ped pack — concept art, not a rigged model.

graphics

Gulf Coast — timecycle test render

Overcast preset test render for the Gulf Coast timecycle project — a mockup, not an engine capture.

By The Kalaga CollectiveGulf Coast Timecycle →
environment

Storm Season — cloud layer concept

Layered cloud-shear study for the storm weather presets, rendered outside the game engine.

By The Kalaga CollectiveStorm Season Weather Presets →
scripts

Dispatch & Economy — systems flowchart

A design-stage flowchart for the dispatch and economy framework — diagram, not gameplay footage.

gameplay

Gator Bay — airboat job route blockout

Route blockout for the airboat job loop, plotted against the Leonida map data — a planning render.

By Lowtide ScriptsGator Bay Airboat Jobs →
audio

Waning Sands — radio waveform study

Mix session waveform for an unreleased radio drop — audio in progress, no in-game playback yet.

weapons

Redridge — service weapon silhouettes

Silhouette study sheet for the Redridge service weapons concept — line art, not a render of a working item.