Concept renders, not screenshots
COMMUNITY GALLERY
Vice Nights — first color pass
Early lighting study for the handling pack, built in the concept toolchain — not an in-game capture.
HUD Console — wireframe pass
Layout wireframe for the console-style HUD concept, shared for feedback on information hierarchy.
Kalaga Ridge — interior blockout
Gray-box walkthrough render of the firewatch tower interior — geometry only, no dressing yet.
Sundown Key — face sculpt study
Reference-driven head sculpt study for the Sundown Key ped pack — concept art, not a rigged model.
Gulf Coast — timecycle test render
Overcast preset test render for the Gulf Coast timecycle project — a mockup, not an engine capture.
Storm Season — cloud layer concept
Layered cloud-shear study for the storm weather presets, rendered outside the game engine.
Dispatch & Economy — systems flowchart
A design-stage flowchart for the dispatch and economy framework — diagram, not gameplay footage.
Gator Bay — airboat job route blockout
Route blockout for the airboat job loop, plotted against the Leonida map data — a planning render.
Waning Sands — radio waveform study
Mix session waveform for an unreleased radio drop — audio in progress, no in-game playback yet.
Redridge — service weapon silhouettes
Silhouette study sheet for the Redridge service weapons concept — line art, not a render of a working item.
