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THE LEONIDA MODDING HUB — concept previews, creators & tools ahead of launch

The concept vault

MOD VAULT

GTA VI hasn’t shipped, so nothing here downloads yet. What’s real: creators sharing checked, versioned concepts and early builds — browsable by category, region and creator, the same way a live vault will work on day one.

13 concepts

Vice Nights — Handling Pack — concept cover artPreview buildvehicles
VehiclesConcept v0.4

Vice Nights — Handling Pack

A full handling overhaul tuned for Vice City’s causeways and beachfront grid — weight transfer and traction modeled from the ground up, not a copy-paste of default values.

by Dutch Iron
Download soon
HUD Console Overlay — concept cover artPreview buildui
UI & HUDConcept v0.4

HUD Console Overlay

A minimal, high-legibility HUD concept — speedometer, wanted stars and minimap redrawn as a single cohesive console rather than scattered widgets.

by Neon Overlay
Download soon
Port Gellhorn Livery Set — concept cover artConceptvehicles
VehiclesConcept v0.2

Port Gellhorn Livery Set

A set of faction and civilian liveries themed around Port Gellhorn’s dockyards and rail yard — rust, cargo stencils, and working-harbor wear rather than showroom paint.

by Dutch Iron
Download soon
Kalaga Ridge Interiors — concept cover artPreview buildmaps
MapsConcept v0.5

Kalaga Ridge Interiors

Blockouts for a firewatch tower interior, a mineshaft entrance and a ridge-line cabin — three Mount Kalaga interiors designed to actually be worth walking into.

by Reef Runner
Download soon
Dispatch & Economy Framework — concept cover artIn progressscripts
ScriptsConcept v0.6

Dispatch & Economy Framework

A framework-agnostic design for server-side dispatch and economy systems — job payouts, call routing and money writes validated server-side from the start.

by Lowtide Scripts
Download soon
Sundown Key Ped Pack — concept cover artIn progresscharacters
CharactersConcept v0.3

Sundown Key Ped Pack

A set of civilian ped concepts built around the look of the Keys — resort staff, charter boat crews, retirees — instead of recoloring the same three archetypes.

by Sable Vance
Download soon
Gulf Coast Timecycle — concept cover artPreview buildgraphics
GraphicsConcept v0.3

Gulf Coast Timecycle

A cooler, hazier timecycle pass for Port Gellhorn’s industrial waterfront — less postcard sunset, more overcast working harbor.

Storm Season Weather Presets — concept cover artConceptenvironment
EnvironmentConcept v0.2

Storm Season Weather Presets

A set of Gulf-appropriate storm and squall presets — heavier rain bands, faster cloud shear, and a lightning rig tuned for coastal weather.

Gator Bay Airboat Jobs — concept cover artConceptgameplay
GameplayConcept v0.1

Gator Bay Airboat Jobs

A job-loop concept for airboat tour and salvage runs through Gator Bay and the Grassrivers wetlands.

by Lowtide Scripts
Download soon
Grassrivers Faces — concept cover artConceptcharacters
CharactersConcept v0.1

Grassrivers Faces

Early face-sculpt studies for a Grassrivers-themed civilian set — airboat crews, corrections staff, and everglade locals.

by Sable Vance
Download soon
Waning Sands Radio Drops — concept cover artConceptaudio
AudioConcept v0.2

Waning Sands Radio Drops

A set of ambient radio station drops and DJ liners themed around St. Joseph’s quiet north-shore towns.

by Static Holloway
Download soon
Ambrosia Backroads Extension — concept cover artConceptmaps
MapsConcept v0.1

Ambrosia Backroads Extension

A planned network of unpaved backroads connecting the Ambrosia Farmlands to Gellhorn Bluff, for servers that want more than the highway grid.

by Reef Runner
Download soon
Redridge Service Weapons Pack — concept cover artConceptweapons
WeaponsConcept v0.1

Redridge Service Weapons Pack

A concept set of law-enforcement and park-ranger sidearm reskins themed for the Mount Kalaga highlands.

by Lowtide Scripts
Download soon